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Posts Tagged ‘iDevBlogADay’

I’ve been busy finishing up my 360iDev Game Jam title “Solar Spirals” over the last few weeks. Three playable levels, polished controls and no memory leaks while staying in close range of the three week timeframe I gave myself for that. So except the final graphical overhaul by an artist I’m done, but the game [...]

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It is 1997. I’m a student of Computer Science and jobbing at the CeBit tradeshow in cold and rainy Hannover, Germany, helping a big distributor of computer hardware and photographic equipment to showcase the first “semi-professional” digital camera. A Kodak DC 120 with 1.3 Megapixel resolution. “Mega” back was new and excitingly big. On paper. [...]

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In-app marketing is super efficient. Every developer needs to do it. Here is my latest take on the “newsline”. There are other helpful marketing posts coming up regularly through the idevblogaday.com initiative, make sure you check those out. What? A newsline is a short text string that the app requests at start from a server [...]

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Spice up your Game

Those who follow me on Twitter know how I like “Peggle”. This article describes some thoughts I have on spicing up your games and some techniques I developed over the last few weeks. If you find this useful, check out the other entries of the idevblogaday.com initiative. Peggle Why do I love Peggle? Among other [...]

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Twitter and blog posts still echo the experience folks had at last weeks Indie iOS Developer conference, 360iDev. A lot has been said about the amazing people and why it’s great to go there, to add on top I wanted to list some concrete examples of not-so-obvious things I learnt and how they will influence [...]

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In this post I will talk a little bit about my path to getting back to programming, inspired by a unique experience I had on my first day of the 360iDev conference. It is also my weekly contribution to idevblogaday.com. Sunday = Learning While the main conference takes place Monday – Wednesday, there are several [...]

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Custom Game Music

This post is about my experience of working with a local musician for some of my game music. Inspired by Chris Waite’s blog post on sound fx & music resources for mobile game developers and my idevblogaday.com contribution for today. There are a lot of great resource related posts coming through this initiative (#idevblogaday on [...]

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This is a summary of all the feedback I got on my last blog post about shelving Space Master 2. First of all, thanks to everyone weighing in on the subject, in the comments, via twitter or email. That feedback and the fact that the article itself got around quite a bit, indicates to me [...]

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As many of you know, I was working on a sequel to my game “Space Master” (youtube) since December 2009. This blog post is about my recent decision to shelve it. Also part of idevblogaday.com. The Original “Space Master” had a rough start in November 2009. It came out one day after Eliminate Pro released, which was [...]

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I don’t know about you, but when I work on a game I get the question a lot if it will be the next “Angry Birds”. And I really think people miss a point when looking at the most notorious top apps. Red Herring Wikipedia describes a Red Herring as the “diverting attention away from [...]

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