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Archive for the ‘Development’ Category

This post describes how to create rounded rect buttons with variable length using a rectangular background graphic as a basis. This method requires iOS SDK 3.0 or higher. The information presented is not new, but I had to dig somewhat into Stackoverflow to find all the bits, so I thought a summary might be in [...]

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Game Video Tips & Tricks

So you are making a video clip to show off your new game. There is a ton of technical stuff out there on the topic already and I wanted to plugĀ one more time Hendrik Kuecks excellent talk at 360iDev. He talks about using a camera vs. a screengrab software, explains the different setup options, software [...]

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Spice up your Game

Those who follow me on Twitter know how I like “Peggle”. This article describes some thoughts I have on spicing up your games and some techniques I developed over the last few weeks. If you find this useful, check out the other entries of the idevblogaday.com initiative. Peggle Why do I love Peggle? Among other [...]

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In this post I will talk a little bit about my path to getting back to programming, inspired by a unique experience I had on my first day of the 360iDev conference. It is also my weekly contribution to idevblogaday.com. Sunday = Learning While the main conference takes place Monday – Wednesday, there are several [...]

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Custom Game Music

This post is about my experience of working with a local musician for some of my game music. Inspired by Chris Waite’s blog post on sound fx & music resources for mobile game developers and my idevblogaday.com contribution for today. There are a lot of great resource related posts coming through this initiative (#idevblogaday on [...]

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Today’s post for my idevblogaday.com entry is describing some ideas about survey’s that I am really passionate about. I will soon write a followup post about a project I am doing on the side with my summer intern, creating a mini-survey for a crowd of beta game testers. If done correctly, surveys can be great [...]

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A lot of early iPad reviews conclude with the statement that it will be really the apps that will make or break the success of the device. Fine. But which apps? There are really two approaches to iPad development. The “Economy” path I would describe as the replacement of all graphics with high resolution bitmaps [...]

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Sometimes it takes a new experience to I ask myself: “What was I thinking before?” Unpacking my new Droid, trying to set it up for development was one of those moments, where after the first hurdle I was like “oh no”, remembering lively how many curveballs the Apple environment throws at you there. For the [...]

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