Since days I’m dreading the thought of writing a follow-up to last years resolutions post. Analyse the parts where I failed, try to make it a good learning and not too much whining. Or, I could focus on what worked, put all frustration aside and predict with fervor how 2012 will be my year. Or [...]
Archive for the ‘Business & Marketing’ Category
New Year Resolutions 2012
Posted in Business & Marketing on January 1, 2012 | 3 Comments »
Sony gets it
Posted in Business & Marketing, tagged iDevBlogADay on July 14, 2011 | Leave a Comment »
This week was buzzing with life-changing Tech News. Netflix’ dramatic price hike triggers a debate that pales the discussion about the US debt ceiling. 10 million people now discuss Google+ on Google+. Apple punishes UK users for voting against the Euro. More devs are buying an iCade. Eli and Lydia bought a dog. And Cocos2d [...]
Designing waiting time in Freemium games
Posted in Business & Marketing, tagged iDevBlogADay on June 30, 2011 | 1 Comment »
Every evening, after a long day at work, Reggie F.*, 50, tries to forget about stubborn controller tablets and whips out his iPod Touch to play some of the latest gaming jewels the Apple platform brings to light every day. Today, he is excited to try Tiny Tower, developed by a classic “garage developer”, Nimblebit [...]
Follow like a Pro
Posted in Business & Marketing, tagged iDevBlogADay on June 16, 2011 | 5 Comments »
Every week I see someone in my timeline tweet something like “I can’t catch up with tweets anymore, I probably need to weed out people I follow”. There are ton’s of blog posts out there on how to use Twitter properly, but most are focused on new users and their first days of experience with [...]
Going Indie, June 2011
Posted in Business & Marketing, tagged iDevBlogADay on June 2, 2011 | 4 Comments »
“Do you think it is a good idea to go Indie with mobile apps?” Interesting enough, I got this question a lot the last few weeks. So as my first post returning to #idevblogaday, here is the answer I currently give to that question, as a snapshot covering the current state of the different platforms [...]
Six questions to ask a mobile publisher
Posted in Business & Marketing on February 3, 2011 | 3 Comments »
This post is triggered by a Twitter conversation with Miguel (@mysterycoconut), when he mentioned that he got contacted by three publishers already in regards of their new upcoming hit game “Casey’s Contraptions”. Publishers? When you work in software, even if you do very vertical products, you are probably familiar with the idea of a publisher. [...]
Mac App Store Launch
Posted in Business & Marketing on January 6, 2011 | 5 Comments »
This is a follow-up to my Sneak Peak post from Tuesday that got featured by major news sites. The early conclusion was that Mac users today can enjoy a huge variety of high-quality yet low-cost apps for their system. ZDNet went so far to compare it with the Huns invading Mac developer’s land. So without [...]
Mac App Store – Sneak Peak
Posted in Business & Marketing, tagged iDevBlogADay on January 4, 2011 | 7 Comments »
In two days, the Mac App Store will open its gates. While there is the usual amount of speculation out there on technicalities and its potential overall success, it seems widely unclear what will happen on Opening Day. So last week I sent out a casual lunch-break tweet to my network, which mainly consists of [...]
New Year Resolutions for 2011
Posted in Business & Marketing, tagged Business & Marketing, iDevBlogADay on December 28, 2010 | 3 Comments »
Actually this is not so much about my personal resolutions. Those Ueber-Me things that typically fail within weeks and then fall apart. This is about setting business goals. Which is a great exercise I thoroughly believe in. It forces me to think about the different aspects of my business and what I envision/plan for the [...]
Making a game a game
Posted in Business & Marketing, tagged Business & Marketing, Development, iDevBlogADay on December 14, 2010 | 2 Comments »
I’ve been busy finishing up my 360iDev Game Jam title “Solar Spirals” over the last few weeks. Three playable levels, polished controls and no memory leaks while staying in close range of the three week timeframe I gave myself for that. So except the final graphical overhaul by an artist I’m done, but the game [...]
